Star Wars Officially Canceled


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new sources have now indicated that the cancelled Star Wars game was code-named Orca, and has been replaced with a “smaller-scale Star Wars project” at EA Vancouver.

Orca was reportedly deemed too long a project for EA’s current development road map – the new, smaller game is apparently tentatively scheduled for late 2020. Kotaku also indicates that some EA Vancouver workers hope Orca will re-enter development after the new game is completed.

More details about what Orca would have been have also emerged. The game would apparently have seen players taking on the role of a “scoundrel or bounty hunter who could explore various open-world planets and work with different factions across the Star Wars universe.”

According to a new report, EA’s open-world Star Wars game, in development following the closure of Visceral Games, has also been canceled.

Kotaku has reported this game’s alleged cancellation. According to Kotaku, this Star Wars game was the one announced following Visceral Games’ closure in 2017, which came alongside the cancellation of Amy Hennig’s game in production at the studio. Development resources at the time shifted from Visceral’s title, reportedly codenamed Ragtag, to this new, now reportedly canceled title.

IGN has reached out to EA for comment.

There is no new word on what EA Vancouver’s focus may be, and whether or not they will continue exploring potential Star Wars games.

At the time of its initial announcement, EA framed the closing of Visceral and the game’s status as a “refocusing” of Hennig’s title. EA said the intention was for it “to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.”

Following the closure of Visceral, EA Motive’s Jade Raymond, who has since left the studio, said they had plans to use work from Hennig’s project for the new Star Wars game.

Story and gameplay details then came out about Hennig’s canceled “Ragtag” project, with the intention of letting players control several members of a team of smugglers in the Star Wars universe. Todd Stashwick, who was co-writing the game with Hennig, called it “beautiful, amazing, fun, and funny.”

Hennig joined Visceral Games’ Star Wars project in 2014, following her departure from Naughty Dog. Later reports regarding the project suggested it would be a story-focused, Uncharted-esque game. Jade Raymond’s Motive Studio originally opened to collaborate with Visceral.

For more, be sure to look at other Star Wars games that never were.

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